Takács, András (2018) Video Games in Hollywood. BA/Bsc, Szegedi Tudományegyetem.
![]() |
PDF
2018_Takács_András_RTI70R_SZ.pdf Hozzáférés joga: SZTE designated computers only Download (456kB) |
Abstract
This paper aims to explore the differences between film and video game narration. The comparison will mainly draw from the idea of ludology, the opposition of passive and active, and the idea of representation versus simulation. Furthermore, the points of narrative from Bordwell, and the concept of the focalizer will be used in the analysis. The goal is to establish a clear difference between the two types of narration by the comparison and contrast of similar types of context, in this case, the video games versus their respective film adaptation. Therefore, the examples used in this paper will be from the same brand or franchise. Three franchises will be used as examples, these are the Assassin's Creed game series and the film adaptation, the Need for Speed game series and the film adaptation, and the World of Warcraft online multiplayer game and the film adaptation. By comparing these items from the same franchise, there is the opportunity for a clearer comparison of the source material and the adaptation by looking for the familiar narrative devices in different contexts, showing how different is the two types of narration. As it will be detailed in this paper, these two are ultimately different.
Institution
Szegedi Tudományegyetem
Faculty
Faculty of Humanities and Social Sciences
Department
Discipline
Specialization
Supervisor(s)
Item Type: | Thesis (BA/Bsc) |
---|---|
Subjects: | 06. Humanities |
Depositing User: | szerkesztő BTK |
Date Deposited: | 2019. Apr. 29. 07:24 |
Last Modified: | 2019. Apr. 30. 06:22 |
URI: | https://diploma.bibl.u-szeged.hu/id/eprint/73948 |
Actions (login required)
![]() |
View Item |